Chaotic Good
Gil
Posts 153 posts
Character Age
1000
Character Gender
Male
Relationship Status
Taken
Played By
Zest
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Post by Voltz Bararaq on Dec 24, 2015 22:59:23 GMT
Voltz Bararaq
Titles: Lightning Dragon Age: 1000 Gender: Male Race: Dragon Sexual Orientation: Heterosexual World: Oephus Disposition: Chaotic Good
Battle Information Class/Classes:
Lunar Mage:
*Lion Stance*
• Thunder Orb [Light Attack] - Single - Lightning The orb is charged with lightning and the user rapidly flings it at the enemy multiple times. [3 post cool down]
• Flash Dance [Light Attack] - Single - Lightning The user seemingly dances with their orb, spliting it apart and rejoining it together before they flick it towards their target, as it rebounds they change it in to smaller orbs and pepper the enemy with those too. [3 post cool down] - (Can be chained from Thunder Orb reducing cooldown on both attacks by 1.)
• Lunar Blitz [Light Attack] - Single - Lightning The user forces their orb to shatter in to tiny pieces that litter the area around a single target, they then cast lightning between those orb pieces effectively electrocuting their enemy. [3 post cool down] - (If chained from Thunder Orb increases Lunar Blitz to a Medium Attack but increases cool down by 1 turn.) Requires the user having Thunder Orb and Flash Dance.
• Lunar Right [Light Attack] - Single The user bounces a single orb at the enemy with a single right handed punch. [3 post cool down]
• Lunar Left [Light Attack] - Single The user bounces a single orb at the enemy with a single left handed punch. [3 post cool down] - (Can be chained from Lunar Right reducing cooldown on both attacks by 1)
• Double Moon [Light Attack] - Single Flings the orb at the enemy, the orb rebounds then the user flings it once again at the enemy. [3 post cool down] - (If chained from Lunar Right increases Double Moon to a Medium Attack but increases cool down by 1 turn.) Requires the user having Lunar Right & Lunar Left.
• Lunar Blaze [Light Attack] - Single - Fire The orb is set on fire and is simply knocked at the enemies mid section. [3 post cool down]
• Blaze Ball [Light Attack] - Single - Fire The orb is punched at the enemy bouncing off and floating behind the user. The user then punches the enemy from the right before bringing the burning orb back around from the left while their body is turned so the ball can hit the enemy directly. [3 post cool down] - (Can be chained from Lunar Blaze reducing cooldown on both attacks by 1)
• Burning Wheel [Light Attack] - Single - Fire The user takes the orb and performs a series of cartwheels and spins, randomly flinging the ball at their opponent for damage. [3 post cool down] - (If chained from Lunar Blaze increases Burning Wheel to a Medium Attack but increases cool down by 1 turn.) Requires the user having Lunar Blaze & Blaze Ball. *Griffin Stance*
• Yin Yang [Medium Attack] - Single The user spins the orbs around one another before firing the orbs at an enemy one at a time twice in a row, they don't even really need to move and so this can make their attack unpredictable [4 post cool down] Requires the user having Lunar Right.
• Harlequin [Medium Attack] - Single The user gives a small performance while they juggle the orbs, once their performance is over however (it's short detail it how you like) the user flings the orbs at their enemies face aiming to crush. [4 post cool down] - (Can be chained from Yin Yang reducing cooldown on both attacks by 1)
• Griffin Wing [Medium Attack] - Single Flings the orbs at the enemy one after the other in a sort of wing like or yo-yo-esque type movement, the orbs rebound then the user flings them once again at the enemy. [4 post cool down] - (If chained from Yin Yang reduces cooldown on both attacks by 1, if chained to Harlequin this ability is boosted to Heavy Damage.) Requires the user having Yin Yang & Harlequin.
• Molten Kick [Medium Attack] - Single - Fire The user conjures fire on the orbs though the orbs themselves are burning like molten rock, the user then kicks the orbs one after the other with a series of fast kicks at the enemy before they rush in and kick at the spots the orbs touched. [4 post cool down]
• Pyro Spark [Medium Attack] - Single - Fire The user launches both orbs at the enemy as the orbs get closer they burn so bright that it causes pain in the eyes of the enemy. This momentary blind gives the user the chance to rush in and perform a short fast chain of kicks before flipping off the enemy to a safe distance. [4 post cool down] - (Can be chained from Molten Kick reducing cooldown on both attacks by 1)
• Pyro Tap [Medium Attack] - Single - Fire The user rushes in and engages in a series of kicks and blocks with their opponent however the orbs smash in to the enemy from the sides when they're least expecting it. [4 post cool down] - (If chained from Molten Kick increases Pyro Tap to a Heavy Attack but increases cool down by 1 turn.) Requires the user having Molten Kick & Pyro Spark.
• Lightning Barrage [Medium Attack] - Single - Lightning The orbs are charged with lightning and the user rapidly flings them one after the other at the enemy by punching them as they come back to increase damage. [4 post cool down]
• Thunder Kick [Medium Attack] - Single - Lightning The user first back hands each orb at the enemy to shock them then they jump upwards as one orb returns kicking it towards the enemy then they do a front flip to kick the second orb at the enemy. [4 post cool down] - (Can be chained from Lightning Barrage reducing cooldown on both attacks by 1.)
• Electric Beam [Medium Attack] - Single - Lightning A single blast of electricity across the battle ground using the orbs to fire said electricity. [4 post cool down] - (If chained from Lightning Barrage increases Electric Beam to a Heavy Attack but increases cool down by 1 turn.) Requires the user having Lightning Barrage & Thunder Kick. Behemoth Stance
• Air Raid Volley [Heavy Attack] - Single Knock one orb up in to the air then a second one along side it, then jump upwards and knock the last orb downwards at the orbs you already threw upwards. The two orbs will go downwards, the first bouncing up off the ground to hit the enemy from below and knock them upwards, the second raining down on them from above to knock them back to the floor. [5 post cool down]
• Orb Swarm [Heavy Attack] - Single The user has their orbs circle around them while they move, as the user gets close the orbs disperse to distract the enemy leaving them open to a frontal assault before the user uses an upper cut to knock them off there feet and a small cyclone caused by the orbs knocks the enemy off their feet. [5 post cool down] - (Can be chained from Air Raid Volley reducing cooldown on both attacks by 1)
• Behemoth Blast [Heavy Attack] - Single The orbs shatter and reform to take a weapons shape glowing bright with Aether, the weapon being a long pole arm before user attacks the target with three strikes, then they flick the enemy up in to the air and stand beneath them. The user then spins the pole arm so fast it shatters but spews a thick beam of energy upwards with a chance of ejecting the enemy from battle. [5 post cool down] - (If chained from Air Raid Volley reduces cooldown on both attacks by 1, if chained to Orb Swarm this ability is boosted to Heavy Damage. If used alone has a 1/10 chance of ejecting an enemy from battle.) Requires the user having Air Raid Volley & Orb Swarm.
• Flaming Rondo [Heavy Attack] - Single - Fire Launch the three orbs forwards to bash the enemy then recall them as they turn in to flaming shoes and you strike with a sommersault kick. [5 post cool down]
• Flaming Rage [Heavy Attack] - Single - Fire Attack with a single powerful upwards kick charged by flame energy before releasing that energy and propelling your enemy away from you as you launch away your orbs will all rain fire from above on to the target. [5 post cool down] - (Can be chained from Flaming Rondo reducing cooldown on both attacks by 1)
• Tri-Fire [Heavy Attack] - Single Give your enemy three spinning kicks to the chest with orbs hitting between and then a high sidewards kick before following with another kick aimed low lastly finish with an fire charged high spinning kick to send your enemy spiralling away from you. [5 post cool down] - (If chained from Flaming Ronbo increases Tri-Fire to a Very Heavy Attack but increases cool down by 2 turns.) Requires the user having Flaming Rondo & Flaming Rage.
• Electric Bite [Heavy Attack] - Single - Lightning Lash out twice at your enemy with your hands before kicking at them, after this rapidly bounce your electrically charged orbs off your enemy before you finish with an uppercut to send them upwards in to the air. [5 post cool down]
• Corkscrew [Heavy Attack] - Single - Lightning Stand infront of your opponent. Then balance your weight out on your hands and swing your legs around in a swinging circular spiral attack to hit your enemy your orbs take up the space between your open legs and deal extra damage. [5 post cool down] - (Can be chained from Electric Bite reducing cooldown on both attacks by 1.)
• Thunder Punch [Heavy Attack] - Single - Lightning Leap upwards and use a powerful kick and a blast of electricity from your orbs to propel yourself towards your enemy with a fist outstretched effectively supermanning your enemy in the chest before you kick off them in to a back flip where you put your hands on the ground, lock your legs around their neck and launch them over you. Your orbs then help support you as you right yourself. [5 post cool down] - (If chained from Electric Bite increases Thunder Punch to a Very Heavy Attack but increases cool down by 2 turns.) Requires the user having Electric Bite & Corckscrew. Personality Being a Dragon Voltz has a large amount of patience towards the things around him. He tries to see things in both perspectives and tries to do what is both right and logical. He wears his heart on his sleeve at times however and does things that he would not normally do, if it is for a friend or someone he cares about then he would do what he can and do it in a heart beat. he is a very loyal and honroable man/dragon, he wouldn't attack a person when they are not ready unless he had no choice and the person in question is guilty of a crime. Though he tries to stay calm all the time it doesn't work and his emotions can get the better of him. He needs someone to cool him down in the rare times that he is angry. Though he does want nothing more than to protect what he cares about he will back down if the situation becomes too dire, unless someone's life was on the line then he would fight to the end. Though he is a dragon he is still relatively young, he does get excited over certain things and certain people. He doesn't like to ask for things so he tries to give out hints of what he wants if he wants it that badly. He can be a bit lecherous and sadistic, which is in part of his possessive nature. After certain events he can become a bit more docile and even giddy if he is relaxed enough. Though he continues to train hard to master his fighting style he does stop and look at the smaller things. LIKES • flying • Training • reading | DISLIKES • Having to be woken up from his nap • Seeing others in turmoil • Eating bitter foods
| HOBBIES • Training • Hunting
| FEARS • Fears not being there for the people that need him the most.
| STRENGTHS • His massive physical strength • Remains calm most of the time • His dragon form • Can think on his feet a lot of the time.
| WEAKNESSES • Has no real magical training aside from the lunar mage style. • Doesn't have any healing experience and little defense. • Doesn't really talk about what he wants openly • Thinks about the well being of others before his own.
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Appearance If you don't have an image then you can just fill out the text below. Height: ## FT (or cm) Weight: ## KG (or lbs) Eye Color: Obvious Hair: Color, style (include facial hair). Skin: What color, do they have blemishes etc. Clothing Style: What sort of clothes do they wear? Notable Features: Scars, tattoos, beauty marks, birth marks, etc. History Voltz was born near the town of Ikaros, his father was a Lightning dragon and his mother was a Fire dragon. From the start Voltz showed the potential of learning the family combat abilities of Lunar mage, His father made sure to be as strict as he could so that the dragon; could and would be strong enough to survive in the world if neither of them were to be there for him. He got along with the children of the village, going on hunting expeditions and was welcomed as one of their own. As he continued to learn how to master Lunar Mage style he became more aware of the world around him.
This was due to the fact that his father made him sleep out in the open areas of the forest, letting the moonlight bathe him and his father. Voltz looked up to his father and tried his best to be like him and in imitate his ability to fight. However it was his mother that reign in that admiration and brought him back to earth. Telling him that while it was ok to admire someone like so that one that he had to grow to be his own person. That one day people were going to depend on him if he let them. He wasn't aware of what she meant by that. It was hard to really say what he needed to do to be his own person and not just a copy of his father.
When Voltz hit his 300 year mark he decided to leave home, it wasn't due to his parents but he wanted to find out where in this world did he fit. There was a big world out there and he needed to go see it. Of course he couldn't do it as a grown dragon so he took on his second form that was a bit more convenient to move around to blend in with humans. He wanted to see the world and what it had to offer. He went on his journey observing and experiencing life on his own. He traveled around and experience how time changed as people and places evolved as he got older.
When he was 546 years of age he got hurt from being too careless and a stranger passing a knife on his face, aiming to stab him and Voltz redirecting it. After that he focused more on his training, scolding himself about being careless. from there time just seemed to flow by with or without him. He barely paid attention to what happened in the cities focusing on his training and staying on the outskirts of the towns unless he needed something. He grew and refined his focus and his mind.
One day, a little after his 1000 year birthday he met a strange man walking in the wilderness. At first he was annoyed with the man but the man grew on him. Slowly thinking of the man as a friend than a stranger. Along with him he met people that weren't from the world. That were whisked away from their homes and planted to this place. Eventually he became a resident of Thion, he kept his ears up and alert in case anything should happen. He had become attached to this new settlement and the people within it. He even became romantically involved with one of its new residents. For her alone he would fight until his last breath.
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Administrator
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Gil
Posts 193 posts
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Post by Admin on Dec 25, 2015 13:49:26 GMT
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