Chaotic Good
Shouldn't ever give up y'know. I did that once, look where it got me at that point.
Gil
Posts 102 posts
Character Age
5590
Character Gender
Male
Relationship Status
.......
Played By
Code/Razz
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Post by Shane Ossein on Feb 8, 2016 14:18:43 GMT
Shane Ossein Titles: Bonejangles?.... Age: 5590 (died at age 16) Gender: Male Race: Nix (Was Human before hand.) Sexual Orientation: Heterosexual World: Oephus Disposition: Chaotic Good
Battle Information Class/Classes:WEapon choice i.imgur.com/KsCbLE2.png Seven Blasters with their own colors pertaining to the rainbow group, he has four spare smaller blasters (which are about half the size of his main ones) that can cycle through the colors but those are for when he's trying to conserve aether usage. Rainbow Mage:- RED SPELLS - Single Target Offensive LIGHT ATTACKS
• Flame Vortex [Light Attack] - Single A spiraling blast of flame (Fire element) is launched at a target, however it can only target a single enemy at a time. [2 post cool down]
• Thunder Sword [Light Attack] - Single The user forms a sword made of red lightning (Lightning element) they then slash at their opponent and leave the sword behind which discharges an electrical blast. [2 post cool down]
• Red Arrow [Light Attack] - Single A bright red colored arrow shaped bolt of moving air (Wind element) is used to strike a single enemy. [2 post cool down]
• Titans Roar [Light Attack] - Single The user shapes red Aether in to the shape of a small Titan (Earth element) which promptly smashes in to a single target. [2 post cool down]
• Water Okita [Light Attack] - Single The user gathers water magic (Water element) in their hands and then launches a torrent of red water towards their target. [2 post cool down]
• Ice Claws [Light Attack] - Single The user covers their feet with ice (Ice element) and proceeds to kick at the air sending shards of ice at their enemy. [2 post cool down]
• Aura Spark [Light Attack] - Single The flings two orbs of light (Light element) at an enemy then a beam of light blasts the enemy from above. [2 post cool down]
• Shadow Shredder [Light Attack] - Single The caster sends three jets of darkness (Dark element) across the ground at their chosen enemy causing damage to their opponent. [2 post cool down]
MEDIUM ATTACKS
• Mystic Blaze [Medium Attack] - Single Two spiraling blasts of flame (Fire element) are launched at a target knocking the enemy up in to the air and causing fall damage, however it can only target a single enemy at a time. [2 post cool down] Requires the user having Flame Vortex
• Battery Beam [Medium Attack] - Single The user blasts their enemy with a single beam of Electrical energy. [2 post cool down] Requires the user having Thunder Sword
• Howling Dart [Medium Attack] - Single The user blasts their enemy with three magical arrows one after the other rapidly, the arrows are wind augmented. [2 post cool down] Requires the user having Red Arrow
• Blasting Earthquake [Medium Attack] - Single The user casts a blast of earth below their target, three blasts knock the enemy upwards before the rocks fall back down on top of the enemy for added punishment. [2 post cool down] Requires the user having Titans Roar
• Bubble Blaster [Medium Attack] - Single The user blasts the enemy with three orbs of water that look like bubbles, however the balls are more like water balloons that are sent at high speed at the enemy causing some serious pain. [2 post cool down] Requires the user having Water Okita
• Frozen Razor [Medium Attack] - Single The user simply blasts the enemy with a single large chunk of ice, the ice falls apart as it reaches the target turning in to lots of tiny razor sharp ice blades that cut the enemy. [2 post cool down] Requires the user having Ice Claws
• Holy Beam [Medium Attack] - Single Multiple beams of light follow the enemy and blast up from beneath them or down from above them making them difficult to avoid. [2 post cool down] Requires the user having Aura Spark
• Stabbing shadows [Medium Attack] - Single Black claws protrude out of the ground quickly before they claw at the enemy within their reach. [2 post cool down] Requires the user having Shadow Shredder
ORANGE SPELLS - Area Target Offensive LIGHT ATTACKS
• Fire Rain [Light Attack] - Area When the user casts this a Magic Seal appears, from which a number of fierce, red flames (Fire element) in the form of elongated circles are fired at the enemy in a scattered formation, targeting a mildly wide area. [1 post to cast, 2 post cool down]
• Bullet Dance [Light Attack] - Area The user fires a small volley of bullets which are made of lightning (Lightning element) from the end of their weapon. These bullets spiral out of control and then seek out enemy targets. [1 post to cast, 2 post cool down]
• Orange Wind Disks [Light Attack] - Area The User forms dozens of disks only visible by the orange energy they give off (wind element) that they then launch in an area, they home in on targets making them difficult to dodge. [1 post to cast, 2 post cool down]
• Strata Ravager [Light Attack] - Area Causes the ground underneath enemies to shake and knock enemies in to one another before the ground splinters upwards causing damage. [1 post to cast, 2 post cool down]
• Aquafortis [Light Attack] - Area Causes sigils beneath the enemies to light up and hit enemies from below with a sharp blast of water. [1 post to cast, 2 post cool down]
• Icicle Drop [Light Attack] - Area A bunch of icicles that are formed in the air drop from above enemies slamming in to them. [1 post to cast, 2 post cool down]
• Bright Uzi [Light Attack] - Area Fire off a bunch of small tiny bullet shaped orbs of light in an area ahead of you. [1 post to cast, 2 post cool down]
• Void [Light Attack] - Area Tendrils of darkness jam up from the ground and whip at enemies. [1 post to cast, 2 post cool down]
MEDIUM ATTACKS
• Pinwheel [Medium Attack] - Area The user casts a large pinwheel ahead of themselves which fires off fireworks in various colors at enemies. [1 post to cast, 2 post cool down] Must have used 3 fire spells to gain enough charge.
• Orange Discharge [Medium Attack] - Area The user once they have a lightning charge (Lightning element), discharge it in the midst of a group of enemies causing lighting to hit the area around them which damages enemies. [1 post to cast, 2 post cool down] Must have used 3 lightning spells to gain enough charge.
• Arrow Rain [Medium Attack] - Area The user casts a single arrow up in the air, the arrow then splits in to many and rains down on enemies before a blast of wind encircles all arrows knocking enemies upwards repeatedly. [1 post to cast, 2 post cool down] Must have used 3 wind spells to gain enough charge.
• Landslide [Medium Attack] - Area (Line) Raise your stave/weapon above your head behind you to cast, then you bring it straight over smashing the ground in a straight line with enough earth energy to knock any enemies caught in the line to be knocked back and away from you and your party. [1 post to cast, 4 post cool down] Must have used 3 earth spells to gain enough charge. Has added knockback which will throw any enemies caught in a the line off and interrupt casting.
• Torrent [Medium Attack] - Area (Cone) Aim your stave/weapon ahead of you and blast anything within range with a high powered jet of water that will knock them back. [1 post to cast, 4 post cool down] Must have used 3 water spells to gain enough charge. Has added knockback which will throw any enemies caught in a the line off and interrupt casting.
• Carpet of Ice [Medium Attack] - Area Cast a large sheet of ice that covers the entire battle field, once the field is full ice will suddenly jut out of the ground in sharp spikes beneath enemies regardless of where they are before vanishing. [1 posts to cast, 2 post cool down] Must have used 4 ice spells to gain enough charge.
• Holy blade [Medium Attack] - Area Fire three bolts of white light in to the air, these then split off from one another before turning in to silver swords. The swords will then rain down on the enemy before.... Exploding and dealing light based damage. [1 posts to cast, 2 post cool down] Must have used 3 light spells to gain enough charge.
• Phantom Pain [Medium Attack] - Area Cast four phantom swordsmen around the area in a cross shape. After the cast is over they zip across the area they were placed tearing through anything in their path one after the other. [1 posts to cast, 2 post cool down] Must have used 3 dark spells to gain enough charge.
YELLOW SPELLS - Single Target Offensive + Status Effects LIGHT ATTACKS
• Flame Punch [Light Attack] - Single The user charges their entire body with aether, they then allow the aether to discharge while they just stay where they are, the spell in the shape of a burning fist hits a target. [1 post to cast, 3 post cool down, chance of burning their target, burn lasts for 3 turns and deals half the initial damage of the attack.] Requires having learned Flame Vortex.
• Plectra Bullet [Light Attack] - Single The user fires a small but destructive Yellow colored bullet of lightning which engulfs a target upon contact. [1 post to cast, 4 post cool down, chance of paralysing their target for 2 turns.] Requires having learned Thunder Sword.
• Cyclone [Light Attack] - Single Causes a loud cyclone around a single target that damages them over three turns/posts. [1 post to cast, 3 post cool down, chance of Silencing their target for 3 turns (enemy cannot cast magic).] Requires having learned Red Arrow.
• Mountain Hammer [Light Attack] - Single Causes light damage by dropping a heavy block of earth on a single target. [1 post to cast, 3 post cool down, chance of stopping an enemy from using any physical attacks, magic can still be cast. Lasts for 2 turns before the enemy is released.] Requires having learned Titans Roar.
• Geyser [Light Attack] - Single Unleashes a blast of water from beneath an enemy, enemies gear is soaked and causes movement to be slow. [1 post to cast, 3 post cool down, chance of slowing an enemy for 3 turns allowing all party members to attack before it.] Requires having learned Water Okita.
• Ice Cube [Light Attack] - Single Drops multiple blocks of ice on top of an enemy. [1 post to cast, 3 post cool down, chance to cause confusion, the enemy will attack both enemies and allies indiscriminately and uncontrollably for 3 turns.] Requires having learned Ice Claws.
• Luminous Innocence [Light Attack] - Single Blasts a single enemy with a beam of light which will bend and warp things around the enemy. [1 post to cast, 3 post cool down, chance to cause Reverse, this switches the effects of healing into damage and vice versa for 3 turns.] Requires having learned Aura Spark.
• Eclipse Cannon [Light Attack] - Single Fires multiple needles made of darkness at an enemy aiming primarily for the head. [1 post to cast, 3 post cool down, chance to cause Blind, this causes the sufferer's physical attacks and magical attacks to miss most of the time for 3 turns.] Requires having learned Shadow Shredder.
MEDIUM ATTACKS
• Lava [Medium Attack] - Single Casts a vast amount of lava to fall on a target, this will continue to burn the target even after the initial attack. [1 post to cast, 3 post cool down, Burns a target, burn lasts for 4 turns and deals half the initial damage of the attack.] Requires having learned Mystic Blaze.
• Surge [Medium Attack] - Single Electrocutes a single target, static will remain afterwards stopping them from moving till the static fades. [1 post to cast, 4 post cool down, Paralyses the target for 2 turns.] Requires having learned Battery Beam.
• Zephyr [Medium Attack] - Single Casts a vortex on the target at first damaging them before it simply hangs around the target stopping them from speaking because of how loud it is. [1 post to cast, 3 post cool down, Silences their target for 5 turns (enemy cannot cast magic).] Requires having learned Howling Dart.
• Gaian Fury [Medium Attack] - Single The caster causes thick rods of earth to jam upwards so hard that it actually knocks a single enemy out of the fight completely. [1 post to cast, can only be used twice in a thread has a 4 post cooldown between uses, immediately ejects a single enemy from battle. Does not work on bosses.] Requires having learned Blasting Earthquake.
• Hydropump [Medium Attack] - Single Many blasts of water come up from under a target making sure to douse the enemy in plenty of cold water (or hot depending on how you want it to go!). [1 post to cast, 3 post cool down, slows an enemy for 5 turns allowing all party members to attack before it.] Requires having learned Bubble Blaster.
• Dreams of Ice [Medium Attack] - Single Freezes an enemy for a moment so they cannot escape, then blasts them with a blizzard so cold it causes them to be disorientated. [1 post to cast, 3 post cool down, causes confusion, the enemy will attack both enemies and allies indiscriminately and uncontrollably for 5 turns.] Requires having learned Frozen Razor.
• Prism [Medium Attack] - Single Blasts a single enemy with a beam of light which will bend and warp things around the enemy. [1 post to cast, 3 post cool down, causes Reverse, this switches the effects of healing into damage and vice versa for 5 turns.] Requires having learned Holy Beam.
• Blinding Veil [Light Attack] - Single Blasts an enemy with darkness that clings to their face! [1 post to cast, 3 post cool down, causes Blind, this causes the sufferer's physical attacks and magical attacks to miss most of the time for 5 turns.] Requires having learned Stabbing Shadows.
GREEN SPELLS - Self Buffs NOVICE
• Emerald Shield - [Buff] - Self The user forms a shield of green crystal to protect themselves from incoming physical attacks. It will only block attacks for one turn before shattering. [Lasts 1 turn, 5 post cool down]
• Scurry - [Buff] - Self Allows the user to use an extra physical attack in one turn. [Lasts 3 turns, 5 post cool down, allows one extra physical ability in a turn/post.]
• Fast Cast - [Buff] - Self Allows the user to cast an extra spell in one turn. [Lasts 3 turns, 5 post cool down, allows one extra spell in a turn/post.]
• Magic Boost - [Buff] - Self A lime green aura of light surrounds the user or a target of their choice increasing their magic damage. [Lasts 3 turns, 5 post cool down]
• Physical Boost - [Buff] - Self A dark green aura of light surrounds the user or a target of their choice increasing their physical damage. [Lasts 3 turns, 5 post cool down]
• Fend - [Buff] - Self Increased physical Defense, or half physical damage. [Lasts 3 turns, 5 post cool down]
• Mirror - [Buff] - Self Reflects most magic used against them at caster or to the opposing battle party. [Lasts 3 turns, 5 post cool down]
BLUE SPELLS - Ally Buffs NOVICE
• Sapphire Shield - [Buff] - Allied Target The user forms a shield of blue crystal to protect a single ally from incoming Physical attacks. It will only block attacks for one turn before shattering. [Lasts 1 turn, 5 post cool down]
• Bustle - [Buff] - Allied Target Allows a single allied target to use an extra physical attack in one turn. [Lasts 3 turns, 5 post cool down, allows one extra physical ability in a turn/post.]
• Extra Cast - [Buff] - Allied Target Allows a single allied target to cast an extra spell in one turn. [Lasts 3 turns, 5 post cool down, allows one extra spell in a turn/post.]
• Faith - [Buff] - Allied Target A light blue aura of light surrounds an allied target increasing their magic damage. [Lasts 3 turns, 5 post cool down]
• Bravery - [Buff] - Allied Target A dark blue aura of light surrounds an allied target increasing their physical damage. [Lasts 3 turns, 5 post cool down]
• Protect - [Buff] - Allied Target Increased physical Defense, or half physical damage taken for the target. [Lasts 3 turns, 5 post cool down]
• Reflect - [Buff] - Allied Target Reflects most magic used against the target at caster or to the opposing battle party. [Lasts 3 turns, 5 post cool down]
• NulBlaze - [Buff] - Allied Target Makes the target immune to fire based attacks. [Lasts 3 turns, 5 post cool down]
• NulShock - [Buff] - Allied Target Makes the target immune to lightning based attacks. [Lasts 3 turns, 5 post cool down]
• NulGale - [Buff] - Allied Target Makes the target immune to wind based attacks. [Lasts 3 turns, 5 post cool down]
• NulVale - [Buff] - Allied Target Makes the target immune to earth based attacks. [Lasts 3 turns, 5 post cool down]
• NulTide - [Buff] - Allied Target Makes the target immune to water based attacks. [Lasts 3 turns, 5 post cool down]
• NulFrost - [Buff] - Allied Target Makes the target immune to ice based attacks. [Lasts 3 turns, 5 post cool down]
• NulHoly - [Buff] - Allied Target Makes the target immune to light based attacks. [Lasts 3 turns, 5 post cool down]
• NulDark - [Buff] - Allied Target Makes the target immune to dark based attacks. [Lasts 3 turns, 5 post cool down]
INDIGO SPELLS - Single Target Weakening Spells NOVICE
• Blind - [Weakening] - Single Target Reduces Accuracy, causing the sufferer's physical and magical attacks to miss most of the time. [Lasts 3 turns, 5 post cool down]
• Confuse - [Weakening] - Single Target Enemy attacks both enemies and allies indiscriminately and uncontrollably. [Lasts 3 turns, 5 post cool down]
• Disease - [Weakening] - Single Target Healing spells won't work on the target unless it's Esuna or something that cures Disease. [Lasts 3 turns, 5 post cool down]
• Disable - [Weakening] - Single Target Unit cannot attack, but can still move and avoid incoming attacks. [Lasts 3 turns, 5 post cool down]
• Gradual Petrify - [Weakening] - Single Target Similar to Doom, victim turns to Stone after a certain amount of time. [Takes 10 turns for the enemy to turn to stone, can be used once in a battle. Doesn't work on boss monsters.]
• Immobilize - [Weakening] - Single Target Unit cannot move (dodge attacks), but can still attack. [Lasts 3 turns, 3 post cool down]
• Poison - [Weakening] - Single Target Takes damage every turn for 3 turns. [Lasts 3 turns, 3 post cool down]
• Reverse - [Weakening] - Single Target Switches the effects of healing into damage and vice versa. [Lasts 3 turns, 5 post cool down]
• Silence - [Weakening] - Single Target Unable to cast magic or sing. [Lasts 3 turns, 5 post cool down]
• Sleep - [Weakening] - Single Target Unable to take turn until woken up by an attack or on their own. [Lasts 3 turns, 5 post cool down]
VIOLET SPELLS - Area Target Weakening Spells NOVICE
• Blind All - [Weakening] - Area Reduces Accuracy, causing the sufferer's physical and magical attacks to miss most of the time. [Lasts 3 turns, 5 post cool down] Requires the user having Blind
• Confuse All - [Weakening] - Single Target Enemy attacks both enemies and allies indiscriminately and uncontrollably. [Lasts 3 turns, 5 post cool down] Requires the user having Confuse
• Disease All - [Weakening] - Single Target Healing spells won't work on the target unless it's Esuna or something that cures Disease. [Lasts 3 turns, 5 post cool down] Requires the user having Disease
• Disable All - [Weakening] - Single Target Unit cannot attack, but can still move and avoid incoming attacks. [Lasts 3 turns, 5 post cool down] Requires the user having Disable
• Immobilize All - [Weakening] - Single Target Unit cannot move (dodge attacks), but can still attack. [Lasts 3 turns, 3 post cool down] Requires the user having Immobilize
• Poison All - [Weakening] - Single Target Takes damage every turn for 3 turns. [Lasts 3 turns, 3 post cool down] Requires the user having Poison
• Reverse All - [Weakening] - Single Target Switches the effects of healing into damage and vice versa. [Lasts 3 turns, 5 post cool down] Requires the user having Reverse
• Silence All - [Weakening] - Single Target Unable to cast magic or sing. [Lasts 3 turns, 5 post cool down] Requires the user having Silence
• Sleep All - [Weakening] - Single Target Unable to take turn until woken up by an attack or on their own. [Lasts 3 turns, 5 post cool down] Requires the user having Sleep
Personality POSITIVE • Friendly / Compassionate • Sincere • Has a sense of humor • Pacifistic unless provoked • Calm (most of the time) • Dutiful • Generous • Honest • Modest • Courageous | NEGATIVE • Lazy • Mellow (too much at times) • Awkward (at times) • Explosive Temper • Stubborn • Can be crude • Disorganized/Messy • Can be murderous when provoked • Holds a grudge against those who do harm to those he cares about • Loses Drive when unable to help people he knows | |
LIKES • Early Summer days • Festival of Darkness • Puns and Jokes • Spicy Chicken Soup • Alligator Pears • Beer • Being able to use his skull to make music just from tapping it, it's like using metal spoons only cooler. • Kids and people • Women who aren't flat • Potato Chips (Particularly salt and vinegar flavored) • Vinegar... On a lot of things. • Easily addicted to Cherry flavored things. | DISLIKES • Falling from great heights, it tends to crack his bones • Very cold winters, they make his joints seize up and make it hard to move, they also make him extremely lethargic • Seeing kids get hurt • Being labelled a monster for no reason • Pitchforks and torches with angry villagers • Remembering his family dying over time • The fact most people he meets will grow old and die before he ever dies • Tripping over his feet when dancing • Hitting a wrong note when playing guitar or trombone | HOBBIES • Playing guitar • Playing Trombone • Taking care of and training his chocobo • Intense training with his magic
| FEARS • Being unable to protect those he cares about. • Being completely forgotten. • Losing hope...
| STRENGTHS • Really bad puns? That's a strength right?... • Very agile and nimble. • Powerful in the sense of magic based attacks • Pretty calm even in a combat situation • Uses Absorbtion rather than biting to gain Aether | WEAKNESSES • Really bad puns... Yes it's a weakness too. • While he's nimble he's not very strong where defense is concerned • Not very physically strong • When his rage takes hold he'll keep fighting till he passes out • His absorbtion is through contact and through residual aether which means it may go out of control if he's in a foul mood |
Appearance i.imgur.com/cwNYXRQ.pngi.imgur.com/RkLLuJO.pngi.imgur.com/VQv9ik5.jpgIf he was ever human looking for a short period of time. i.imgur.com/wdquMj0.jpgHeight: 5'3 FT-ish almost 5'4 (died at 16 just under an average height) Weight: unknown he's a skeleton Eye Color: white? ? Left eye flares up when he's using magical attacks and it changes depending on which blaster he's using and which color spells he's using. Hair: N/A was white when he was alive Skin: N/A was fair when he was alive Clothing Style: Really baggy or puffy clothes, the puffy clothes make him look rather chubbby, then again the way his face looks doesn't help with that ideal. Notable Features: He actually has an engraving on his sternum that someone who beat him in a fight carved in to his bone so he wouldn't forget them. He later went on to defeat them but he hasn't forgotten them and he even felt sorry for them. History Shanes life started pretty simple, he was born to, his mother and father in a little village that was near Ikaros. He started showing signs of proficiency with magic by the time he was four years old, the fact each spell he managed to perform had a distinct colored aura was a dead give away at what magical class he was. A rainbow mage. From that day onwards his father would personally train Shane in the arts of Rainbow Mage, however since all Rainbow Mages lacked the physical ability to take a lot of damage from enemies Shanes father also taught him how to dodge and run, he also taught him the ability to use a medium to cast spells, in Shanes case he has his blasters, where as his fathers was in the medium of a gun, Shanes were not only larger but on par with his fathers ability by the age of ten, at ten his younger brother was born and Shanes training ceased for a time.
Two years later at twelve his trainined picked right back up where it left off. When he was fourteen his second sibling was born a little girl. His training would continue until he was almost sixteen years of age which was when a war hit between a place that once was on the map 'Orstein' and Ikaros. Sadly the village that Shane was from was right between the two places. There was another village between the two places, and while Ikaros won because they had the advantage of numbers and their mixture of skills, the villages between were the ones that suffered. The war waged for almost six months and on Shanes sixteenth birthday he died...
He'd spent years looking after his younger siblings, mother, father, had worked so hard, even trained harder when war came so he could protect them from it, stop anyone hurting them and it cost him dearly. He died not just from being shot by a musket but from a beyonette to the throat, with that done he still tried to save his family, he still tried to fight but eventually he couldn't any more. Dropping to his knees and choking on his own blood and the smoke from burning houses, all he could do was lay there and watch the buildings burn hoping and praying that his family got away from it alive and together. Yet even as he watched all of this from the ground his fingers still flexed and he desperately tried to get back up, determination, stubborness and the will power to survive and protect what he loved and cared about was stronger than his want to die.
He even managed to get back up despite the pain he was suffering but, he didn't make it further than two steps before he faceplanted the floor due to him being far too weak and felt his blood pooling around his face.
It was now through blurring vision that he saw a soldier, looming over him, a man in shining silver armor. Slowly the man held a hand out towards him and asked something so simple.
"How much do you want to live?" Perhaps it was the devil, at least that's what Shane thought, but he gurgled through a blood filled mouth that he needed to live. Then he was asked what he'd give up for it, and that whatever he gave up would need to be significant to him. Now, he was dying and he wasn't really thinking straight so since he was a vain child he said he'd give up his human appearance. However, he wasn't specific. No. Instead he left it at that and passed out. When he woke up he was laid there in the same spot he'd died and slowly he pushed himself up but the first thing he noticed in among the blood were his hands. Bones. His hands were bones and he freaked out. Saw himself in a window and freaked out even more. He'd chosen poorly by his own standards.
But it was what it was. He now had the strength and life to carry on, he had a second chance to protect his family and that was exactly what he did. Single handedly destroying a large portion of the invading forces using his blasters and his area attack magic. He also used ice to put out some of the fires that were causing mass panic. He did spot his family, his mother, father, brother and sister all rushing away from the battle and while they looked at him with fear because they no longer recognized him he simply smiled inwardly, happy that they were alive and he was providing enough cover for everyone to evacuate and escape to Ikaros.
Once everything was over he just sat down in the village watching as everything else burned to the ground, no more people were around. His family got out alive and that was all that had mattered to him, while waiting there the man who'd given him life returned and now he explained a few things, that Shane was now a Nix, that he had to consume or absorb aether from other living things, that he didn't need to eat or drink any more and a variety of other things. It was a lot for Shane to take in at first and he just sat in silence for the longest time. When it was all over Shane simply thanked the guy and the man left the teen on his own.
Now it was up to Shane to carry out his purpose, that one thing that called to him. That bound him to his family, the want to protect them.
For the next thousand years he would simply watch over the family as each member was born and grew old and died. Not a single untimely death would happen in the family while Shane was watching over them and he was even documented in their family history books as a guardian of the family, while yes the younger generations appreciated his presence the older ones didn't. He was originally chased out of the place they were staying with pitchforks and torches and he found it weird watching his own funeral being held by his parents and siblings. However when eventually it came for the last member of the family line to die he paid them a visit. He sat at their bedside, telling them jokes and chatting to them about things that they wanted for hours until they finally drifted off to sleep and didn't wake up, he had done his job though and while it upset him, he didn't cry because they died with a smile because of him being there when no one else was.
With his duty to his purpose now fullfilled, he was free to do as he wished. He wandered for a while trying to stay out of trouble and exploring the different countries and continents. He met the first Nix and the second, while the first had some serious issues with aether and having to redo their nixification. The second had an OCD complex that appeared after becoming a Nix and Shane was the first one to be okay and without any massive issues.
Sadly the first died from recklessness and the second is nowhere to be seen.
He'd spent a good 500 years with them but in the end had parted ways with them and was off on his own once more. Avoiding people and trying not to get in to too much trouble, sadly that wouldn't come to pass. He got in to fights roughly once every two or three years where someone would die and in the end he would just take their aether after they died, so that he could continue on. One particular time he simply knocked someones drink by mistake and spilled it. He would've bought them a new one but they chose to pick a fight and with that fight tried to end his life. Since they failed at that and he was unconscious and unable to fight back, they simply etched a sort of symbol (as messy as it was) in to his sternum so that he wouldn't forget that he had lost this fight against them.
When he woke up to find it, he was struck with an unbridled rage. One which would mean he'd train for the next thirty years and hunt his aggressor down afterwards. He had trained intensely so he could beat the person and pay them back for what they'd done, however he over estimated them and under estimated his own magical strength. They were in their fifties now and while they fought Shane, they started to laugh, which only drove Shane over and off the edge of being able to control his rage. He ended up hitting them with several different spells one after the other which ended up with them being ragdolled around the area as the blasts were aether intensive and knocked them easily around. When he finally went to check on them he found they were dying, not only that but they only had a few things to say before they passed away, the first was their name Erick, the second was that they were sorry, the third and final thing was 'Too think I'd die because of a silly mistake like that.' and that all hit Shane hard. He wept, for a straight three hours because he felt utterly terrible for what he'd done. He also vowed to think before acting and to control his anger only using it when it was necessary.
For the next three hundred years he would train to control that and after that? Well he went in to hiding only going out when he needed to restore Aether. He built himself a house with grounds and it took a long time but that's all he had, time. With it all done and everything he lived within the walls, even set up solar panels after many years because he was able to go to Sooso and get some while he was there, he was also able to pick up a great many interesting things that he still has today.
Though recently he's just come back out of hiding, he came out because he could sense Death around somewhere and he had things he wanted to talk to them about, still does want to talk to Death but he's been side tracked by a few things, good things, such as a small boy named Noah and a woman by the name of Taiko, it seems that the world has changed since Shane was actively in it and for the better at that.
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