Post by Admin on Aug 24, 2015 17:24:23 GMT
Lobo
FCs can be difficult to find, because of this we allow fully human looking FCs however, we will require that you state what sort of ears they have, what kind of tails they have and how many tails they have in the Notable Features part of the app or you might be able to ask someone to edit an image for you.
The Lobo are made up of anything canine. Be they humanoid or more beast like it doesn't matter.
The Lobo live to around a three thousand years of age if they don't use their powers and come in a variety of heights but they tend never to grow taller than around 6'0. This race must have tell tale signs of being a Lobo. Ears, tails, etc are acceptable. If they have no traits that show they are a Lobo they will be considered human.
Playable Lobo must be a thousand years old or younger.
Fox
The Fox Lobo are extremely talented in ALL things magical but they always have a specific field of magic, healing, elemental, status effects so on and so forth. They tend to have the classes of, white, black, blue and red mage. They however are horribly inept when it comes to physical combat, they do not strive in hand to hand combat and have poor physical defense. They do however have a high tolerance for magic based attacks and are seen as very mystical creatures.
Personality wise Fox Lobo can be rather promiscuous but this isn't a trait that they excessively use, in fact they only really use it when they're genuinely interested in a person and they will continue to give that person their affection. They're very loyal lovers and even when their lover or significant other has passed away they will wait at least ten years before they take another partner out of respect.
The Fox Lobo tend to have 1 tail for every 200 years they've been alive.
Fox lobo have a fair few abilities but almost all of them are not aware of what they can do as very few live to learn of their own abilities and these abilities do NOT just appear out of nowhere for no reason. A fox needs to actually learn about the abilities either from another person or from actually believing myths which a lot of them do not. Their first ability however can manifest from their own love for a person, they wouldn't notice at first but once that person either outlives their expiry date if they're human or don't age it'd be obvious what's happened.
•One tail - The ability to slightly extend a single chosen persons life span by around 400 years.
•Two tails - The ability to shift in to a fox form for easier travel.
•Three tails - The ability to extend a single chosen persons life span by around 600 years.
•Four tails - Fire breathing or breathing of their element.
•Five tails - The ability to extend a single chosen persons life span by 1000 years.
•Six tails - The ability to perform VERY weak illusions only the weak willed will succumb to these illusions.
•Seven tails - The ability to manifest in dreams and talk to people.
•Eight tails - The ability to extend a single chosen persons life span by 1500 years.
•Nine tails - The ability to create Medium level Illusions which are difficult to tell apart from reality these can however be broken by wards or by interference as it requires concentration to keep the illusion flowing properly (mages also have a much higher chance of breaking free from illusions as they've got dealings with magic), to pick a single person to live as long as they do and if that person dies they get to pick a new person, to absorb energy from those around them to sustain their abilities or to use their promiscuity as a way to absorb energy.
•One tail - The ability to slightly extend a single chosen persons life span by around 400 years.
•Two tails - The ability to shift in to a fox form for easier travel.
•Three tails - The ability to extend a single chosen persons life span by around 600 years.
•Four tails - Fire breathing or breathing of their element.
•Five tails - The ability to extend a single chosen persons life span by 1000 years.
•Six tails - The ability to perform VERY weak illusions only the weak willed will succumb to these illusions.
•Seven tails - The ability to manifest in dreams and talk to people.
•Eight tails - The ability to extend a single chosen persons life span by 1500 years.
•Nine tails - The ability to create Medium level Illusions which are difficult to tell apart from reality these can however be broken by wards or by interference as it requires concentration to keep the illusion flowing properly (mages also have a much higher chance of breaking free from illusions as they've got dealings with magic), to pick a single person to live as long as they do and if that person dies they get to pick a new person, to absorb energy from those around them to sustain their abilities or to use their promiscuity as a way to absorb energy.
Wolf
The Wolf Lobo are EXTREMELY physical when it comes to fighting styles. They do not excel in magic and have no magical ability apart from the few powers they get from being a wolf lobo.
Generally speaking Wolf Lobo either work in packs or completely alone, they're very family orientated once they actually have a group whom they see as their family.
Wolf Lobo like Fox Lobo have some powers that come naturally, however these powers depend on how many years they've been alive and their number of tails, it is VERY rare that a wolf lobo would have more than a single tail (Extra tailed Wolf lobo are restricted, since we have 2 wolf lobo with multiple tails we aren't allowing any more until we have at least 15 normal wolf lobo with singular tails so don't ask until this is changed to allow another slot for a multiple tailed wolf lobo because the answer will be no, people who create a multiple tailed wolf lobo will only be allowed one, if you kill your multiple tailed wolf lobo simply for the sake of your own personal plot and then they end up with 1 tail that doesn't mean you can make a new multiple tailed wolf lobo, you had yours, you wasted it, that's your problem no one elses.)
•Any age under 100 - The ability to shift in to a wolf form for easier travel.
•100 - 500 years - Can perform a bind. Binding a person has a set number of years, never over five hundred, it extends the life span of the person bound by five hundred years, allows the lobo to know where the person they're 'bound' to is and grants the lobo a single element to master, the bind MUST be renewed each five hundred years for them to keep that elemental magic. If they have no pact, they cannot use their elemental magic. A binding requires the lobo and their binding partner to make a 'blood pact' this can easily be done by pressing two open wounds together so that the blood mixes.
•500 - 1000 years old - Able to withstand sub-zero and scorching environments with ease. Fire and Ice magic however in those environments is more effective against them.
•1000 - 2000 years - Unbreakable Barrier. The Barrier can be used on themselves or a single target to protect from any in coming attack for a short time. The person within the barrier however cannot attack but they can use healing magic if they have it and have time to tend their own wounds. (Lasts for around 3 posts in a thread, can be used 1 time per thread. IC time it can last up to 15 minutes.)
•2000+ years old - They can form a 'pact' with a holder, this will double the life span of the Wolf Lobo and their pact holder will live just as long so long as neither are killed, if the pact holder dies then the pact is cancelled and the lobo will need to find a new holder within one year or risk a sudden and untimely death if they're over the 3000 years they're naturally supposed to live.
•More than a single tail - +1 life, when they die (for good without phoenix downs etc), they will lose their extra tail/tails and remain with one picking up where they left off and with another 3000 years on top of their current age.
•Any age under 100 - The ability to shift in to a wolf form for easier travel.
•100 - 500 years - Can perform a bind. Binding a person has a set number of years, never over five hundred, it extends the life span of the person bound by five hundred years, allows the lobo to know where the person they're 'bound' to is and grants the lobo a single element to master, the bind MUST be renewed each five hundred years for them to keep that elemental magic. If they have no pact, they cannot use their elemental magic. A binding requires the lobo and their binding partner to make a 'blood pact' this can easily be done by pressing two open wounds together so that the blood mixes.
•500 - 1000 years old - Able to withstand sub-zero and scorching environments with ease. Fire and Ice magic however in those environments is more effective against them.
•1000 - 2000 years - Unbreakable Barrier. The Barrier can be used on themselves or a single target to protect from any in coming attack for a short time. The person within the barrier however cannot attack but they can use healing magic if they have it and have time to tend their own wounds. (Lasts for around 3 posts in a thread, can be used 1 time per thread. IC time it can last up to 15 minutes.)
•2000+ years old - They can form a 'pact' with a holder, this will double the life span of the Wolf Lobo and their pact holder will live just as long so long as neither are killed, if the pact holder dies then the pact is cancelled and the lobo will need to find a new holder within one year or risk a sudden and untimely death if they're over the 3000 years they're naturally supposed to live.
•More than a single tail - +1 life, when they die (for good without phoenix downs etc), they will lose their extra tail/tails and remain with one picking up where they left off and with another 3000 years on top of their current age.
Dog
The Dog Lobo or (mutt) as they've been nicknamed are often very friendly. They're also very helpful going out of their way to help others. They can be rather excitable and tend to be a jack of all trades type of group, sure they don't really excel in any one fighting style but they can use magic and physical fighting on par with one another. If they can concentrate enough to actually study in their chosen form of fighting they can actually excel in that field, however, with how excitable they are, it's incredibly difficult for them to concentrate on any one subject for very long.
They are however VERY good with fetch and carry jobs and so long as they have someone to help keep them on track they can indeed become very talented mages or fighters in general.
Wolf and Dog Lobo do sometimes have hermaphrodites but they accept that and love them all the same. Fox Lobo however never have hermaphroties.